Most people won't use the coach, of course, as it takes precious time away from team cultivation or PvPing or whatever else it is that folks do to scratch their gameplay itches in Age of Wushu. And this was one tiny corner of the world, the starting area, as it were, for one of the game's eight schools. ![]() This is a virtual world as opposed to a progression exercise set amongst a series of loading screens and lobbies, and while I don't know exactly how big AoW's landmasses are, I know that it took me a good 15 minutes to ride a coach from Yanyu Villa to the Scholar's headquarters nestled in the foothills of Divine Tree Mountain. ![]() The game's biggest asset is undeniably the sense of immersion it creates. Unlike EVE, AoW offers a traditional (and substantial) PvE component, though, and if for some strange reason you feel the need to reduce AoW to a typical quest grinder, you can. Real-world martial arts sects like the Shaolin and Wudang are present and accounted for, and the game's eight factions offer a dizzying array of skill-based gameplay choices, most of which involve PvP of one sort or another. The game drips with the historical fantasy atmosphere established in Wuxia flicks like Hero, House of Flying Daggers, and of course, Crouching Tiger, Hidden Dragon. If you take EVE and replace its cold steel spaceships with impossibly nimble martial artists or swap out its vast nebulae for vast lakes and willowy bamboo forests, you've got Snail Games' new Ming Dynasty MMO. House of the Flying Dragon Hidden Dagger Hero
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